Crossfire Editor v0.1.0-dev.50 (windows-x64), a development build

    ./crossfire-editor [project folder]     (crossfire-editor.exe on Windows)

With no folder it opens the demo project in examples/demo_project, beside the editor: a small
space game, and a platformer level made in LDtk (the menu's "Forest (LDtk)").
Linux: ./install-desktop-entry.sh adds it to your application menu, with its icon.
The editor needs a Vulkan driver (on macOS: brew install molten-vk vulkan-loader).

Projects without scripts play and export with the prebuilt player (prebuilt/): nothing to install.
Projects with scripts are compiled, with the engine's sources in engine/, so they need:
- Odin dev-2026-10: Settings > Toolchain > Install Odin downloads it (or put it on PATH)
- a linker: clang on Linux (your package manager), Xcode's command line tools on macOS
  (xcode-select --install), Visual Studio Build Tools on Windows ("Desktop development with C++")
Settings > Toolchain shows what's found.
